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  1. Yesterday
  2. Reference Bio Form

    Complete all of the text fields at the beginning of the page. See the Character Creation Form for details on each field. Character Name First Name = The name your character goes by (even if it is their middle name or a nickname). Last Name = Character’s surname that they are known by (even if it is an alias). A single name is only allowed if it is what is normal for a specific culture such as Native Americans. Character Image Image Size: Height = 250px, Width=350px. This needs to be as close to exact as possible. If you are having issues sizing your character, contact one of the Admins. We’ll be glad to help you. Upload the image from your computer by clicking on Choose Single File or by dragging and dropping it where indicated. Accepted file types: jpg, jpg, png. Max file size = 500MB Note on Character Images: We prefer images of celebrities, but will accept well-done original art. Images should be as era appropriate as possible (i.e. should not show cars, cell phones, computers, etc.). Complete each section per the instructions below. Basic Information Add any pertinent information here such as employment, residences, etc. Skills Section Add any pertinent information regarding the character's skills such as professional skills, self-defense, hobbies and interests. Personality Write a short paragraph on the character's personality. Relationships List the character's relationships, pertinent family members, etc. Include their relationship to any played characters such as friendships, adversarial, familial. History Write a short history for the character. If they are a child of a played character, you can copy/paste the pertinent information. OOC Notes Write a brief note on how and when the character will be played and who can play them.
  3. Character Creation Form

    OOC NOTES SECTION This section is optional and is for your personal use. Examples of things you might put here are listed below. If you are not going to use this section, add N/A. General Notes Eduction Details Languages Spoken Animals & Pets Names and details on recurring animals and pets. Character Concept Full playby name if it was too long for the Playby Field. Credits for character concept if not original.
  4. Clara Redmond

    1860 Born to Kathleen and Aurelian Redmond in Scranton, Pennsylvania. 1861-1865 Basically brought up by her mother as her father was off in service during the war. A precocious child, fast learner, with seemingly endless curiosity. In late 1863 she got herself a little baby brother, Wyatt. 1867-1872 Her family lived on a farm where she had a happy enough childhood all the while learning about all that entailed being a woman on a farm. She was a big help to her mother. Kathleen used to remark Clara was a better cook than she was. Sadly there was another baby, Catherine, which was born in poor health and passed a few months later. They had to move also and their situation became increasingly harder. Finally her father decided they would move out west. Clara was excited, it sounded like a grand adventure. 1873 The train ride from the east out to Chicago was amazing to the girl, she usually kept her face at the window watching all the sights they went passed. For a time they stopped in Minnesota but her father said more and better land could be found further west. 1874 Finally her father pulled the trigger, as it were, taking up a homestead property for a very low price in Montana. This was to be their home from here on in. Work commenced on a cabin but they hadn’t been there long when Indians attacked them without warning. Clara was with her mother helping her wash laundry at the creek. It all happened so fast. The two ran for it at first sight of a grim looking warrior. Clara didn’t get far before she screamed in pain as an arrow sunk into her torso. Down she went. Her mother could have kept going but that was not going to happen. Kathleen saw the Indian raising his bow for another shot and the mother threw herself over the girl to shield her, taking the shaft right in her back. By the time Clara recovered consciousness, she was in the nearest town in a doctors office, her father and brother at her side. Aurelian had to tell her that her mother was gone. That probably hurt more than the wound, which was misery enough. For awhile it was touch and go when she developed infection but stubborn as always, Clara pulled thru. Their homestead had been burnt to the ground, everything left behind destroyed or stolen. Aurelian moved on as soon as Clara was cleared to travel. Finally he had a bit of good fortune. He met another homesteader who was leaving for the east as his wife didn’t like it out west. This man already had a property just outside the small town of Kalispell and there was also a cabin up too. Aurelian bought it and was determined to try again to make a home, a permanent home. Clara, who worshipped her father, was ready too. This time they would succeed if she had say so about it.
  5. Adalwin Stahl

    1833 Adalwin is born in Meuselwitz. His father is the well respected local Apothecary. 1838 - 1842 - Volksschule Meuselwitz Adalwin attends the regular Volksschule (Elementary) schooling, though his family is already set on seeing him into higher education. 1842 - 1849 - Gymnasium Altenburg Adalwin receives a well-rounded education at the Gymnasium in the capital of the duchy. Learning Latin, Greek, Math. He is a good student, always encouraged by his father who's dream it is to see his son attend university and become a Doctor. Adalwin's older brother was planned to inherit the Apothecary shop and as such was to study in that field. 1848 - 1849 - The March Revolutions With the liberal revolution of 1848/49 Adalwin's father, a convinced liberal, could not sit at home and read the papers. He became actively involved, actually becoming a major leader in their small duchy, until the entire revolution was cracked down upon and he was arrested. In later 1849 he was tried and sentenced to life imprisonment. 1850 With their father imprisoned and much of the family possessions confiscated, the Stahl family was practically ruined and whatever hopes Adalwin's father had held for him became dust. There was no chance for him to go to University, simply because there was no money and in the small duchy no one would even thinking of hiring or apprenticing him, simply because of what happened with his father. So Adalwin chose to start over totally, he sought and received permission to leave the duchy permanently and went into Prussia where he joined the military. His high education, willingness to serve for a lifetime and prior experience earned him a place to be trained and educated as a Prussian Army Doctor. Adalwin was trained at the Friedrich-Wilhelms-Institut in Berlin, the Prussian military's medical-training institution. 1866 - Dano-Prussian-War The seven weeks war, may have been a short affair, but the battle, especially the battle of Königsgrätz brought heaps of work to the Doctors and surgeons in the field. Adalwin later received a commendation for his actions there. 1870 - The Franco-Prussian War This war is mostly in Adalwin's memory for the problems with the fast moving logistics, seeing that their field hospital never ran out of supplies, while they were constantly on the move, from one battle, one advancing to the next. 1871 - Autumn - The Death of One Man The Events of Autumn 1871 are nothing Adalwin easily discusses nor did he ever fully account those days to anyone. The facts are that Adalwin had an argument with a Major of noble birth about the fact that the Major had systematically been abusing a younger doctor in Georg's responsibility. Adalwin and the Major had two pronounced loud discussions of the subject, the latter being broken up by the colonel of their entire Regiment Oberst von Butler himself. After the young surgeon committed suicide, Adalwin and Major von Rohe had a third argument which almost ended in a duel, had Georg not been of bourgeoise origins. One night later the body of Major von Rohe was found near Havel River in Potsdam. While no one could prove that Adalwin had anything to do with the man's demise, the suggestion was strong and he had no convincing proof where he had been that night. Colonel von Butler summoned him, telling him directly, that he'd be hanged if arrested and judged. Strangely Oberst von Butler left him three days to get away, before taking any action in finding the man responsible. Adalwin did not waste those three days and by that time was far from Potsdam and on his way to the Netherlands from which he began his journey to the new world. 1871 - present While he could have stayed east, seeking work as a Doctor, Adalwin did not find it in himself to stay still. Not just because he found the east coast states as stifling as he had found his old homeland at times, the events had shattered something in him. A part of his own self-image died and by dying woke the old dreams of his childhood of travelling and seeing far-off lands and wild people. "If I am a vagabond I might as well do as vagabonds do." he told a man who offered him help, as he set out west.
  6. Alistair Fang

    May 18, 1823 -- Fang left at a Shaolin temple near Hong Kong. 1824 to 1834 (a. 1 - 11) -- Educated by the monks and began martial arts training. 1835 to 1845 (a. 12 - 22) -- 1836 (a. 13): Aids a young British officer during a skirmish. -- 1837 (a. 14): Adopted by Major Justin Alastair; begins formal English education. -- 1839 (a. 16): Baron Justin Alistair declares Fang the heir to his estates. -- 1841 (a. 18): Meets Franklin Mercer in London; becomes friends. -- 1843 (a. 20): Journeys to New Orleans to bail Mercer out of trouble; decides to remain. 1845 to 1855 (a. 22 - 32) -- 1845 (a. 22): Frank Mercer takes custody of his daughter after mother's death. Fang's perception of his friend, Frank Mercer, changes drastically after Frank's wife, Winnifred, dies and Frank learns she had made her own will leaving everything in trust to their daughter, Harriet. Frank's casual cruelty toward Harriet, the way he would speak to her, diminished him in Fang's eyes. He soon stepped in as the child's primary caregiver, caring for Harriet as if she were his own daughter. Legally, he could do little more. 1857 (a. 34) -- Fang returns to Savannah with Harriet. Shortly after Harriet's 16th birthday, Fang put his foot down and informed Frank that she needed to be in a normal school, preferably one for young ladies. Frank, seeing his opportunity to be rid of the child as she was of little use to him, agrees and goes one step further. He goes with Fang to the law firm that administers Harriet's trust and signs custody over to him. 1856 to 1875 (a. 33 - 52) -- 1858 (a. 35): Frank Mercer dies in duel. As Harriet grew to adulthood, eventually taking on the care of her younger half-sister, Fang was a constant presence in her life. He loves H.G. as much as he would a daughter of his own and is quite proud of her accomplishments. In 1858, he received a telegram begging him to come to New Orleans to once again help Frank who was in trouble. He arrives too late to stop the duel. As it was a fair fight, if over questionable reasons, Fang returns to Georgia to give Harriet the news. Fang carries a secret with him when he returns to Georgia. On his deathbed, Frank confessed to killing his wife, Winnifred. He excused by saying she was going to die anyway. Winnifred Mercer had been struck by a freight wagon and seriously injured. Frank had used a pillow and leaned on the injured areas, exasperating her injuries and causing her death. Fang was disgusted and left before Frank expired. From things Frank Mercer said as he was dying, Fang suspects he had been poisoning her gradually during his brief visits back to Boston. However, there was no definitive evidence to support his suspicions. Fang serves as H.G.'s most trusted business associate, mentor, and sometime bodyguard.
  7. Josephine Mercer

    - 1850 - Jan to April: Franklin meets and charms a lovely young Boston heiress by the name Evelyn Thomas. April 1850: Evelyn discovers that she is pregnant with Franklin's child. When her parents learned of the news, they were disappointed and ashamed of their daughter. They forced, by shotgun, Franklin to marry their daughter. Marriage does not tame Franklin's wild ways. November 19, 1850: Josephine Francine Mercer is born, a healthy baby girl who was loved from the second she was born, by her mother anyway. - 1850 to 1858 - Jo's childhood years are fairly basic for a child her age and social class. She was raised by both her mother and a nanny who helped educate her until she was able to attend school. - 1858 - Evelyn receives news that her husband, Franklin, has been killed in a duel in New Orleans. Jo was only eight at the time and had very little contact with her father during that time. - 1860 - Jo's mother, Evelyn, dies after a long battle with a terrible sickness that caused her body to waste away. Jo's sister, Harriet, arrives in the legal capacity to ensure that Jo receives her fair share of the inheritance. When Evelyn's own parents died in 1855, they left the entirety of their estate to Evelyn's brother, Johnathon. Johnathon was unable to keep H.G from securing the young girl her share and ended up signing over custody of Jo over to her half-sister. Harriet moves Jo across the country to her home in San Fransisco and enrolls Jo in a convent school up in Sacremento, St. Agatha's. The convent was home to the St. Agatha's Sisters of Mercy order who were renown as a nursing order as well as for the school they operated. - 1860 to 1875 - Jo's time at St. Agatha's was fairly routine, and she found herself interested in medicine thanks to the sisters. She completed her schooling in Sacramento and for a while, even considered taking the Vow and becoming a nun with the convent. Instead, she returned to San Fransisco to Haight-Ashbury, her sister's home. College was considered as well, medical school in fact. However, at the time she was considering applying to Toland Medical College, she was also being courted by Jeremy Fitzpatrick, a young man of some standing. While her courtship itself was not the reason she did not apply, it did lead into why. - 1875 - Being courted by Jeremy Fitzpatrick was lovely; he treated her with the utmost respect, and she quickly fell for his charm. Their relationship was soon hot gossip for those in their social circle. News soon reached her sister, Harriet, who quickly sought to end things between her younger sister and her young beau. Jo was too enamored to see the truth, Jeremy was only interested in marrying her money. Harriet intervened, putting her foot down. This only pushed Jo into sneaking out the following night to meet Jeremy at the train depot so that they could run off together and elope. Harriet anticipated such a move and met them at the depot with her aid, Fang. Jo was forced to depart with her sister, only doing so to keep Fang from hurting Jeremy. She'd just have to figure out how to meet up with him again later. Little did she know that her sister had already worked up a plan to keep them apart. H.G. was heading toward Montana to deal with some clients of hers, and she was dragging Jo along with. It wouldn't be until they were already in Kalispell that H.G. would drop the next bomb, Jo would be staying behind as a housekeeper and nanny to two single men who had recently taken custody of their niece and nephew.
  8. Last week
  9. Neighbors: The Good and the Bad

    Those men were long gone, well at least that was both her assessment and fervent hope so finally, Clara made her way out of the lake and onto solid ground. It was strange to feel the breeze all over but she at least could take comfort in the fact it was a hot summer day so she wouldn't freeze to death before she reached home. It felt different of course being naked, a real helpless feeling, a realization how vulnerable human beings really were. Enough of such thoughts, it was time to work her way back to the cabin, she already was considering how to do it too. Stick close to any bushes or trees for as long as she could and when she had to cross in the open go low and fast, always ready to dive to the ground. Although...that indeed might hurt. Well, turned out she didn't get twenty yards when she heard something? Not those men again! Spinning about she raced full tilt into the water once more and didn't stop til she was neck deep and turned around. How long she waited to see anything...she wasn't really sure. It might have only been a few moments but it felt like two hours. And that's when a stupid deer wandered on out of the closest tree line and jaunted on past her, plainly either not noticing the human in the lake or just not caring as there was no threat. Clara breathed deeply and once more began to go for the shore. Only this time she didn't even clear the water, there was sound again, definitely a horse's snort. She'd been around enough horses in her life to know that sound. Oh lordy, back she went yet again until only her head and tops of her shoulders were visible. This time is was indeed a horse but importantly a rider too. A woman at that. Better than a man as far as the embarrassment angle...well somewhat but still what if she was from the Harper ranch. Ranches had womenfolk too. Clara remained still well except for treading water and watched. The horse was spooked first and that signaled the rider who then spotted her and called out. "Are you alright?" Hannah called out. "Who are you and what are doing around here?" Clara had her own questions and maybe then she MIGHT just answer the woman's. Right now the jury was certainly out on that matter. "Deputy Marshal Hannah Cory," Hannah answered affably. "Do the Sidwells know you're swimmin' in their waterin' hole?" She pushed her hat back so that it dropped and fell against her back. She eyed the teenager curiously, "I don't see your clothing." Surely, the girl had not walked to the lake in her underthings or naked. A deputy? They got women deputies? Surprised and not quite certain she even believed this person, Clara settled for answering her inquiries. "They do not, the Sidwells have departed for their original home back East and sold the property to my father, Aurelian Redmond," Clara called out. "And I do not have my clothing because two louts rode up and stole all of it....plus my father's Colt Dragoon," she declared with more than a touch of anger in that voice. Hannah tilted her head. The girl's explanation sounded plausible. Both Sidwells had mentioned they were weary of the work and of dealing with the big ranches that resented homesteaders. Right now, it was more important to address the girl's predicament. She couldn't walk all the way home naked. She twisted around to rifle through each of her saddlebags. She usually carried a spare set of clothing when she went hunting in case she wanted to spend the night away from town. "I have a spare shirt, trousers, and socks. No towel, but you could use my blanket to dry off," Hannah called out to her. "We can ride double back to your house. Right now, we need to get you dried off and dressed." @Wayfarer Tags for Clara.
  10. Shade Harper

  11. Quentin Cantrell

  12. Harriet Gene Mercer

    Harriet Mercer's photo album.
  13. NPC Creation Form

    OOC NOTES SECTION This section is optional and is for your personal use. Examples of things you might put here are listed below. If you are not going to use this section, add N/A. General Notes Eduction Details Languages Spoken Animals & Pets Names and details on recurring animals and pets. Character Concept Full playby name if it was too long for the Playby Field. Credits for character concept if not original.
  14. NPC Creation Form

    HISTORY SECTION In timeline format, write a brief history of the NPC.
  15. NPC Creation Form

    RELATIONSHIPS SECTION Copy and paste the fields listed below into the Relationships section’s editor. FAMILY List the NPC’s pertinent family members and brief details. ADVERSARIES & ALLIES Friends This is for played characters or played NPCs. List the names and brief details (how they know them, how long they have known them, etc.). You may also state To be determined during game play. Please make sure to discuss any relationships with played characters with their players. Foes This is for played characters or played NPCs. List the names and brief details (how they know them, how long they have known them, etc.). You may also state To be determined during game play. Please make sure to discuss any relationships with played characters with their players.
  16. NPC Creation Form

    PERSONALITY SECTION Write a brief overview of the NPC’s personality. If other Players are allowed to write for this character, provide enough detail that they understand the character’s personality.
  17. NPC Creation Form

    SKILLS SECTION List the NPC’s basic skills (professional, self defense, hobbies, etc.). Add descriptions if needed.
  18. NPC Creation Form

    BASIC INFORMATION SECTION Copy and paste the below fields to the Basic Information section’s editor. Who May Play Can anyone other than you write this NPC? If so, list Player names here. Aliases / Nicknames List all character nicknames or aliases, who would know them, who would use them. If not applicable, delete this field. Current Residence List where they currently reside (example: Lost Lake Ranch, Kalispell, Montana Territory).
  19. NPC Creation Form

    Free Form Sections The following sections are free form. Each section has specific fields to be completed. Unless the field states it can be deleted, you need to complete it. Try to keep the section’s field headings text formatting intact.
  20. NPC Creation Form

    NPC Bios Use this form for filling out an NPC character page if the NPC has a regularly occurring role. There is nothing to copy and paste in this section. It gives directions on how to complete each field. Required Form Fields Although you may come back and edit these fields, try to complete all of them. Character Name First Name = The name your character goes by (even if it is their middle name or a nickname). Last Name = Character’s surname that they are known by (even if it is an alias). A single name is only allowed if it is what is normal for a specific culture such as Native Americans. Character Image Image Size: Height = 250px, Width=350px. This needs to be as close to exact as possible. If you are having issues sizing your character, contact one of the Admins. We’ll be glad to help you. Upload the image from your computer by clicking on Choose Single File or by dragging and dropping it where indicated. Accepted file types: jpg, jpg, png. Max file size = 500MB Note on Character Images: We prefer images of celebrities, but will accept well-done original art. Images should be as era appropriate as possible (i.e. should not show cars, cell phones, computers, etc.). Profession What your character does for a living. Examples: Ranch Hand, Drifter, Doctor, Prospector, Businessman or Businesswoman, etc. Birth Name This is your character’s full name, the one given to him or her at birth. If it is very long, please only list first, middle (or middle initial), and last name. You can put the full birth name in Aliases and Nicknames. Birth Date Character's birth date (MM/DD/YYYY) Marital Status Choose one of the following from the dropdown: Single, Married, Courting, Divorced, Widow, Widower Partner List the name of the character’s significant other (Not-Played). Leave blank if N/A. Partner (Player Account) Put in the name of the character if played. Leave blank if N/A. Gender Choose from the dropdown: Male, Female. Height Character’s height in feet and inches. Example: 6’ 4” Hair Color Basic hair color: Black, Dark Brown, Brunette, Etc. Details will be added in the Appearance section. Eye Color Base eye color: Blue, Light Blue, Dark Brown, etc. Details will be added in the Appearance section. Playby This is your face claim and acts as a reserve for that face. It should be completed as soon as possible. Make sure you have scanned the other approved characters to make sure the playby hasn’t been claimed. Note: If the name of your playby is very long, list only first and last name. Add the full name in OOC Notes.
  21. Character Creation Form

    HISTORY SECTION Your character’s history needs to be a detailed chronicle of their life to date. Please write the history in timeline format. You can copy the example below into your character's history section to use as a template. XXXX to XXXX (a. XX) Details here.
  22. Character Creation Form

    RELATIONSHIPS SECTION Copy and paste the fields listed below starting with Family into the Relationships section’s editor. FAMILY Spouse / Partner Name and brief details. Although this is listed in the text fields above, this is for details on when they met, status (living or dead), how they died, etc. Children Name(s) and brief details. Father Name and brief details. Mother Name and brief details. Brother(s) Name(s) and brief details. Sister(s) Name(s) and brief details. Other Family Name(S) and brief details if pertinent (aunts, uncles, cousins, grandparents, etc.). ADVERSARIES & ALLIES Friends This is for played characters or played NPCs. List the names and brief details (how they know them, how long they have known them, etc.). You may also state To be determined during game play. Please make sure to discuss any relationships with played characters with their players. Foes This is for played characters or played NPCs. List the names and brief details (how they know them, how long they have known them, etc.). You may also state To be determined during game play. Please make sure to discuss any relationships with played characters with their players.
  23. Character Creation Form

    PERSONALITY SECTION Copy and paste the fields listed below into the Personality section’s editor. Character Traits List at least four character traits with a (+) or (-) in after the trait to indicate positive or negative. If the trait has both aspects then list it as (+/-). See the example below Brave (+) Intelligent (+) Quick Tempered (-) Stubborn (+/-) General Personality Write 1 or 2 paragraphs describing the character’s personality and how they present the character traits you listed to other people.
  24. Character Creation Form

    SKILLS SECTION Copy and paste the below fields into the Skills section’s editor. You may include images of weapons used, etc., but you must also complete the information in each field. Employment Details Employer Name: Business, ranch, etc. Position: owner, employee, etc. Details: Duties and responsibilities Professional Skills Based on the profession that you listed, describe the character’s professional skills. Self Defense List and/or describe their self-defense abilities. Hobbies & Interests List or describe any other interests or skills (sewing, reading, swimming, etc.)
  25. Character Creation Form

    BASIC INFORMATION SECTION Copy and paste the below fields to the Basic Information section’s editor. You may upload images into this section, but you still need to fill out the information. Full Name List character's full given name at birth (First, Middle, Last) if it is too long to fit in the Birth Name field. Delete this if not used. Aliases / Nicknames List all character nicknames or aliases, who would know them, who would use them. If not applicable, delete this field. Current Residence List where they currently reside (example: Lost Lake Ranch, Kalispell, Montana Territory). Place of Birth City, State, Territory, and/or Country of birth. If same as Current Residence, delete this field. Physical Description Briefly describe your character’s eye color details, hair style and color details, how they dress, hygiene, etc. This should flesh out the information provided by the playby image.
  26. Character Creation Form

    Free Form Sections The following sections are free form. Each section has specific fields to be completed. Try to keep the section’s field headings text formatting intact. Copy and paste each section into its corresponding section on the character page. For example, the fields in the Basic Information section, would be copied into the Basic Information editor on the character's bio page.
  27. Character Creation Form

    Required Form Fields These are short, fixed form fields or dropdowns. No need to copy and paste. You may make changes to them later, but try to complete all of them. Character Name First Name = The name your character goes by (even if it is their middle name or a nickname). Last Name = Character’s surname that they are known by (even if it is an alias). A single name is only allowed if it is what is normal for a specific culture such as Native Americans. Character Image Image Size: Height = 250px, Width=350px. This needs to be as close to exact as possible. If you are having issues sizing your character, contact one of the Admins. We’ll be glad to help you. Upload the image from your computer by clicking on Choose Single File or by dragging and dropping it where indicated. Accepted file types: jpg, jpg, png. Max file size = 500MB Note on Character Images: We prefer images of celebrities, but will accept well-done original art. Images should be as era appropriate as possible (i.e. should not show cars, cell phones, computers, etc.). Profession What your character does for a living. Examples: Ranch Hand, Drifter, Doctor, Prospector, Businessman or Businesswoman, etc. Birth Name This is your character’s full name, the one given to him or her at birth. If it is very long, please only list first, middle (or middle initial), and last name. You can put the full birth name in Aliases and Nicknames. Birth Date Character's birth date (MM/DD/YYYY) Marital Status Choose one of the following from the dropdown: Single, Married, Courting, Divorced, Widow, Widower Partner List the name of the character’s significant other (Not-Played). Leave blank if N/A. Partner (Player Account) Put in the name of the character if played. Leave blank if N/A. Gender Choose from the dropdown: Male, Female. Height Character’s height in feet and inches. Example: 6’ 4” Hair Color Basic hair color: Black, Dark Brown, Brunette, Etc. Details will be added in the Appearance section. Eye Color Base eye color: Blue, Light Blue, Dark Brown, etc. Details will be added in the Appearance section. Playby This is your face claim and acts as a reserve for that face. It should be completed as soon as possible. Make sure you have scanned the other approved characters to make sure the playby hasn’t been claimed. Note: If the name of your playby is very long, list only first and last name. Add the full name in OOC Notes.
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About Sagas of the Wild West

Sagas of the Wild West is a roleplaying game set in the American Wild West. It is based on the classic television and movie westerns of the 1950s, 1960s, and early 1970s. The stories evolve around the women and men in a fictional version of Kalispell, Montana.

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